This video is for MrSTRIKER52 - a couple of our local road trains which the locals see on a daily basis carting iron ore to the port for shipping. Iron ore is hauled by road train from mines up to 500 kilometers away from the port. The Mitchell road trains are 53 meters in length and each trailer hauls 90 - 100 ton of ore. Usual configuration is 1 x Prime Mover + 3 trailers. The configuration has a total of wheels 86 wheels plus the spares (not sure how many spares they carry). Mitchell road trains run 24 hours a day, 7 days a weeks, 365 days a year. Drivers do a 12 hour shift.
Sorry for the quality. A 100% combo with X-23 with the help of C. Viper. It can be done with only 1 meter bar but the only down side is if they guess right on the air combo exchange well it comes to a stop. It can also end with X-23 Weapon X Prime super instead of the LVL 3 for lower health characters.
The DHC Trick - Damage & Hit-Stun Scaling Reset :: Overview :: The DHC Trick is a technique that gets you a complete reset of damage scaling and a partial (it seems) reset of hit-stun scaling. :: The DHC Trick - Execution :: - Steps - 1) During the round, you must hit the opponent with any physical hit at least once before this trick can become active. This does NOT have to be a part of a combo. Also, this hit can be in the combo that utilizes the DHC trick as long as it comes BEFORE the "captured/grabbed" state (see Step 2). 2) Activate a DHC while the opponent is in a "captured/grabbed" state. This includes most cinematic hyper-combos, Magneto's Hyper Grav, and certain level 1 grab hyper-combos, and some throws/counters. 3) The DHC (from Step 2) graphics/effects must finish without any attack hitting the opponent (there are some exceptions). This means that power-up DHCs are the most obvious for the trick because you can simply DHC into them and when the graphics/effects, you are in control of your character. If the DHC Trick is performed properly, the opponent will pop out of the "captured/grabbed" state into an untechable "spin" animation. The next hit will cause damage to be reset (and a partial reset of hit-stun). - Summary - So basically... you can hit the opponent (unblocked) with a stand L, wait for 30 seconds, and then do the aforementioned trick and it will work 100% of the time (in my tests... so far this is accurate - there may be a way to reset the state so <b>...</b>